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New dungeon and something about reward systems

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DEVELOPMENT BLOG: EVERWIND

Summer vacation is finally here, and I’ve been working hard on Everwind the past week. More storyline and a new dungeon (screenshot below) are the newest addition to the game.

everwind_dungeon

I am trying out a new system for the Power pool (MP in this game is called Power). The maximum power won’t grow along with levelling, the way health (HP) does. Power will remain at a core maximum of 100. This number can be altered using equipment and buffs, which will make finding interesting equipment and learning new skills much more rewarding. Also, it will make certain skills and items usefull throughout the whole game, rather than becoming practically obsolete once the player reaches a certain level.

Everwind will be highly equipment based, with lots and lots of items for the player to find. Many of which are optional loot and drops from dungeons. I believe encouraging exploration through proper rewards is the key to a successful RPG. These will not be teased through side quests, since the game will have only one storyline.

I read an interesting article about effective and encouraging reward systems. An interesting point is that a reward you receive by surprise after completing a challenge, is more reinforcing than a reward that you knew about before engaging in a challenge. This boils down to my key design philosophy for this game: Keep the player interested and maximise the fun. After all, a game at its core should be all about having a good time.



Written by Merte

July 7th, 2013 at 9:09 pm

The Cheese of Ages is now available

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The Cheese of Ages, my new quest mod for The Elder Scrolls V: Skyrim, has finally been released. It is now available for download on the Steam Workshop and on Skyrim Nexus. This mod features an extensive cast of 9 voice actors bringing a total of 14 characters to life.

In this quest you’re helping a bar owner starting up the production of a legendary cheese. Along with profits from the cheese sales, the cheese also promises benefits for travelers such as yourself. Unfortunatly, the cheese recipe requires a few very choosy ingredients. Explore deep dungeons and battle draugr and bandits and meed odd and memorable characters.

It is about time to bring some more humour and silliness into the world of Tamriel.



Written by Merte

June 8th, 2013 at 1:11 pm

The Cheese of Ages – Gameplay Preview

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Here is some fresh preview video footage from my upcoming quest mod for Skyrim: The Cheese of Ages. The quest features more than 10 fully voiced characters and numerous sub quests. Enjoy!



Written by Merte

May 12th, 2013 at 10:05 pm

New Skyrim mod on the way

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In case you didn’t know, I am making a new quest mod for Skyrim. The mod is almost finished, it only needs a few more voice files to be implemented.

This mod is my biggest and most advanced Skyrim mod to date. It features a wide selection of memorable characters, all fully voiced by different voice actors. The quest has two major dungeons and a number of boss battles. It also supports different play styles for many of the tasks, and the use of persuasion in the dialogue.

Stay tuned for the release in a week or two.



Written by Merte

May 8th, 2013 at 4:16 pm

The McMiller Chronicles on Gamespot

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This week, The McMiller Chronicles was recognized by Gamespot’s Top 5 Skyrim Mods of the Week as one of five quest mods featured on the show.

The McMiller Chronicles now has a bout 2,200 subscribers on the Steam Workshop, and the number is increasing al the time. The mod has also had a boost in unique downloads on the Skyrim Nexus, probably as a result of it being featured on the show.

I currently spend most of my time working on Granny Kills Santa, but I am quite certain that I will return to Skyrim modding in not too long. Hopefully, all the Dawnguard bugfixing will be finished by then.

Check out the video below.



Written by Merte

August 13th, 2012 at 8:28 am